Mods/Mixed/BSMP

= About = MOD_BSMP_TOWNS_0.40.2_20120209-0658 - Readme

This modPACK is for Towns v's 0.40, 0.40.1, 0.40.2

Mods included in Blue Steels Mod Pack and
 * Blue Steels UI/Menu Mod
 * Blue Steels Buildings Mod
 * Blue Steels Map Gen (Latest)
 * Chicken Farm (its only in the mod pack because it has entries that effect both the UI/Menu and Buildings mod)
 * Apple Farm (its only in the mod pack because it has entries that effect both the UI/Menu and Buildings mod)
 * Pear Farm (its only in the mod pack because it has entries that effect both the UI/Menu and Buildings mod)

Changes to the base

 * Changed default window size to 1280*720 - larger viewing area as well as for those doing Recording on youtube
 * Turned music off by default
 * Turned on Transition Tiles by default ( if your game is crashing try turning this back off some ATI graphics cards are having problems with it that's why they have it turned off by default in the normal distribution)
 * Added Bridge, Ladder, campfire , walls Sub Menu to the Main (bottom) menu bar
 * Added display current stocks for every resource / food type to the production menu
 * Merged the Food menu's together and added in Stock reporting of the rest of the Food type resources (Flour,Wheat, Apples, Pears, Cactus fruit, Mushrooms, Raw Fish, and Water Bucket only display current stock you can't harvest these through this menu)
 * Added Furniture,Decorations,Walls to the APM so that you can make without placing to be placed later
 * Added rest of UTILS to their respective sub menu so that you can make without placing to be placed later
 * Added A Mats Sub menu to show you your stock levels of your Mats, only displays current stock you can't harvest these through this menu
 * Merged Armor and Weapons together in their respective Material sets
 * Added to building menu my sub-menus for Carpentry,bakery,mason,smithy,kitchen,personal,hospital,dinning (these sub-menus include items required and only usable in said rooms, as well as Doors and some special UTILS that don't get placed like stone hammer,torch etc.. that are needed to build other UTILS). This is really meant too do away with the need for the default zones men as the zones are now listed in each building as its floor
 * Added chickenfarm, AppleFarm, PearFarm to buildings submenu
 * Added Stone, Gravel and Mud mines because mining only provides a limited supply by default, this makes cooking with the new cooking Fire a lot more feasible until you find iron to build your kitchen
 * Added chickens to the qbutcherforbones
 * Added text to state that your running my modpack in case you run into any problems playing the game, you should state this when your reporting a bug incase its in my mod pack and not in the original Towns game
 * Ordered the foods in the APS to the harvested food types at the top followed by the raw meats then the baked items then the cooked items


 * Changed some of the colours in the minimap
 * Iron ore is now a pinkish colour (as close as i could get it to real iron ore)
 * Copper Ore is now a redish colour (again as close as i could get it to real copper ore)
 * Coal is now Black
 * Sand has been adjusted to closer match the colour of Sand in the game
 * Gravel now has an aqua tint to it so that it stands out more from the stone on the minimap


 * Updated my map generator now you can get
 * Its now Possible to getting islands and mats randomly in the lakes
 * Oceans are random depth
 * River is now a random depth 1-2 levels deep
 * Lakes are now random depth 1-11 (Haven't tested this yet)
 * Lakes now get placed prior to generation of ores
 * Modified randomness of size / shape of lakes
 * Modified rain-forest to be along the edges of water sources, instead of a patch appearing randomly
 * Now Generates maps that look like
 * River only
 * River and 0-3 Lakes
 * Coastlines
 * Coastlines at River Delta's
 * Single Main island (random in size) (and some Little ones)
 * Multiple Habitable Islands (and some little ones)
 * Reduced the amount of surface stone
 * Reduced the amount of water pockets in rain forests


 * Note: Sometimes you'll get a map with no citizens (and an error message in your log file that it couldn't find a place to spawn your citizens.) This is because the Citizens Random starting point my be in water. This is unavoidable at the moment because of how the game works. Just Quit out and start a new map.
 * Note2: If you get the message "No path to your town or alike and are playing on island maps then it means that you'll need to build a bridge to a land mass that's touching the edge of the map (It is NOT a bug)


 * (temp till next update of towns) Fixed Killing of milked cows and milked unifallows)

Suggestions Welcomed, Tell me what you think, I'll try to accommodate. I really like feedback

= Download =

How To Install
To install unzip and copy over the existing files in there respective directories (remember to make a backup of your originals first)

Remember: Right and Bottom menu are make and place items, Left menu is for production only, to be placed later , to be stored until needed

= Information and Support =

= Screen Shots = None Yet

= Videos =

= History log =

Changes since MOD_BSMP_TOWNS_0.40.2_20120130-2245

 * Ordered the foods in the APS to the harvested food types at the top followed by the raw meats then the baked items then the cooked items


 * Changed some of the colours in the minimap
 * Iron ore is now a pinkish colour (as close as i could get it to real iron ore)
 * Copper Ore is now a redish colour (again as close as i could get it to real copper ore)
 * Coal is now Black
 * Sand has been adjusted to closer match the colour of Sand in the game
 * Gravel now has an aqua tint to it so that it stands out more from the stone on the minimap


 * Updated my map generator now you can get
 * Its now Possible to getting islands and mats randomly in the lakes
 * Oceans are random depth
 * Modified randomness of size / shape of lakes
 * Now Generates maps that look like
 * River only
 * River and 0-3 Lakes
 * Coastlines
 * Coastlines at River Delta's
 * Single Main island (random in size) (and some Little ones)
 * Multiple Habitable Islands (and some little ones)
 * Reduced the amount of surface stone
 * Reduced the amount of water pockets in rain forests


 * Note: Sometimes you'll get a map with no citizens (and an error message in your log file that it couldn't find a place to spawn your citizens.) This is because the Citizens Random starting point my be in water. This is unavoidable at the moment because of how the game works. Just Quit out and start a new map.
 * Note2: If you get the message "No path to your town or alike and are playing on island maps then it means that you'll need to build a bridge to a land mass that's touching the edge of the map (It is NOT a bug)

Changes since MOD_BSMP_TOWNS_0.40.2_20120130-0518

 * Added Apple and pear Farms (Code and Graphics from Sphaz's original orchard mod for an earlier version of Towns with his permission)

Changes since MOD_BSMP_TOWNS_0.40.2_20120130-0103

 * Added Chicken Farm (Code and Graphics from Sphaz's original chickenfarm mod for an earlier version of Towns with his permission)
 * Added text to state that your running my modpack in case you run into any problems playing the game, you should state this when your reporting a bug incase its in my mod pack and not in the original Towns game

Changes since MOD_BSMP_TOWNS_0.40.2_20120126-1555

 * Fixed bug in Towns where you couldn't auto harvest milked cows or milked unifallows - This bug is fixed in the next release of Towns

= My other mods = (ALL OF THESE ARE INCLUDED IN THIS MOD PACK)
 * Blue Steels UI/Menu Mod
 * Blue Steels Buildings Mod
 * Blue Steels Map Generator Mod