Translations:Getting Started/de/75/en

Hostiles will kill animals, and animals drop resources such as meat and bones. Your Townsfolk have a stockpile for bones. So, they will happily run into the wilds in an attempt to pick up the bones, usually getting into a fight with the thing that killed the animal in the first place. Before you know it, your 7 civilians will be down to 3, and a big pile of bones will litter the landscape. So how can you stop this? Well, there are a few ways:
 * You can turn off the stockpile for bones. To do this, right click your raw materials stockpile and select "Disable bones". Now Townsfolk will not go actively seeking bones. However, there are two problems with this: if you order them to craft something that requires bones, they will still go and fetch them, and also animals drop meat, and once you have a raw food stockpile, they will go and fetch that, too. This is not a long-lasting solution.
 * You can quickly craft basic weapons/armor and let them defend themselves - we'll cover how to craft things later in this guide, so you can read ahead if you wish to take this route.
 * You can destroy the dropped items, such as bones and meat, by right clicking it and selecting "Destroy". This is not a great solution however, as 1) you really want the resources and 2) the destroy command will eventually be removed from the game.
 * You can attack them in-force before they start separating your Townsfolk! To do this, make sure your folk are not busy doing jobs such as cutting trees, and then find some nearby enemies. Dig/till a large square behind them (in relation to your Townsfolk, so if the enemies are west of your town, dig west of the enemies) and watch as your civilians all run over to dig. When they get close to the enemy, they will all attack them at once, and not much on the surface can stand up to 3+ civilians attacking it. If you search out all enemies on your part of the map, this can make early-game a lot easier. Once enemies are dead, they do not respawn.