Mods/Maps/BS Map Gen1

= About = Replacement map_gen.xml file, that will generate a new vastly superior NORMAL map for you to play on

This mod is for Towns v's 0.40, 0.40.1, 0.42

Changes to base

 * Modified randomness of size / shape of lakes
 * Modified rain-forest to be along the edges of water sources, instead of a patch appearing randomly
 * Its now Possible to getting islands and mats randomly in the lakes
 * River is now a random depth 1-2 levels deep
 * Lakes are now random depth 1-11 (Haven't tested this yet)
 * Lakes now get placed prior to generation of ores
 * Randomly generated land bridges across rivers
 * More chance of getting iron on ground level. (only slightly more chance)
 * Its now Possible to getting islands and mats randomly in the lakes
 * Oceans are random depth
 * River is now a random depth 1-2 levels deep
 * Lakes are now random depth 1-11 (Haven't tested this yet)
 * Lakes now get placed prior to generation of ores
 * Modified randomness of size / shape of lakes
 * Modified rain-forest to be along the edges of water sources, instead of a patch appearing randomly
 * Reduced the amount of surface stone
 * Reduced the amount of water pockets in rain forests


 * Now Generates maps that look like
 * River only
 * River and 0-3 Lakes
 * Coastlines
 * Coastlines at River Delta's
 * Single Main island (random in size) (and some Little ones)
 * Multiple Habitable Islands (and some little ones)


 * Note: Sometimes you'll get a map with no citizens (and an error message in your log file that it couldn't find a place to spawn your citizens.) This is because the Citizens Random starting point my be in water. This is unavoidable at the moment because of how the game works. Just Quit out and start a new map.
 * Note2: If you get the message "No path to your town or alike and are playing on island maps then it means that you'll need to build a bridge to a land mass that's touching the edge of the map (It is NOT a bug)

Suggestions Welcomed, Tell me what you think, I'll try to accommodate. I really like feedback

= Download =

Install
To install unzip and copy over the existing files in there respective directories (remember to make a backup of your originals first)

Remember: Right and Bottom menu are make and place items, Left menu is for production only, to be placed later , to be stored until needed

= Information and Support =

= Screen Shots =

None as Yet

= Videos =

= History Log =

Changes since Blue Steels Map Generator Mod L/U 2012/01/26 3:55pm

 * Its now Possible to getting islands and mats randomly in the lakes
 * Oceans are random depth
 * River is now a random depth 1-2 levels deep
 * Lakes are now random depth 1-11 (Haven't tested this yet)
 * Lakes now get placed prior to generation of ores
 * Modified randomness of size / shape of lakes
 * Modified rain-forest to be along the edges of water sources, instead of a patch appearing randomly
 * Reduced the amount of surface stone
 * Reduced the amount of water pockets in rain forests


 * Now Generates maps that look like
 * River only
 * River and 0-3 Lakes
 * Coastlines
 * Coastlines at River Delta's
 * Single Main island (random in size) (and some Little ones)
 * Multiple Habitable Islands (and some little ones)


 * Note: Sometimes you'll get a map with no citizens (and an error message in your log file that it couldn't find a place to spawn your citizens.) This is because the Citizens Random starting point my be in water. This is unavoidable at the moment because of how the game works. Just Quit out and start a new map.
 * Note2: If you get the message "No path to your town or alike and are playing on island maps then it means that you'll need to build a bridge to a land mass that's touching the edge of the map (It is NOT a bug)

My other mods

 * Blue Steels UI/Menu Mod
 * Blue Steels Buildings Mod
 * Blue Steels Mod Pack (all of my mods for Towns as of last updates)