Maps

Maps are the playable worlds in Towns. They consist of several layers, which include:
 * Overworld layers, which make up hills and mountains. These are made up of dirt with patches of stone. There are 12 in total. Townsfolk can climb up and down one levels with ease in these layers.
 * A ground layer, consisting of dirt and stone. Any body of water like lakes and rivers also reside in this level (but they may be several layers deep). This is considered layer 0 and usually you start off by building ON this layer, aka layer 1.
 * Many underground layers, with dungeons in them. Townsfolk cannot climb up and down layers without scaffolding or ladders. The deepest you can travel downwards is level -19.

Including the 12 overworld layers, the ground layer and the 19 underground layers, there are 32 layers in total. Each of these layers comprises a 200 by 200? isometric grid of tiles.

Generation
When starting a new game the player may choose from several types of map - a new map of that type is then randomly generated. A map starts with 11 villagers, all of whom occupy a single randomly chosen tile.

Types of map
When you start a new game, you get to choose from a variety of different map types. These map types vary in the terrain that is created.

Note that you may only have a single save file in any of these map types (i.e. one for Normal, one for Desert, one for Snow, etc.).