Getting Started/de/en

Erste Schritte können in Towns sehr Kompliziert sein. Du bist mitten in der Wildnis mit nichts weiter als 11 Zivilisten ausgesetzt und musst versuchen zu Überleben! Mit diesen Guides wird es dir aber hoffentlich etwas einfacher sein.

Viel Glück und Willkommen bei Towns!

Erstellen einer Karte
Derzeit kannst du vier verschiedene Typen auswählen: Normal, Schnee, Dschungel und Gemischt. Alle Karten enthalten einige Seen, sowie einen Fluss und etwas Sand.
 * Normale Karten beinhalten Weideland.
 * Schnee-Karten beinhalten hauptsächlich Schnee, mit einigen Zonen Weideland.
 * Dschungel-Karten beinhaltet ausschließlich Dschungelboden, ohne einen einzigen Fleck Weideland.
 * Gemischte Karten beinhalten etwa 70% Weideland, und jeweils 10-15% Schnee und Dschungelboden.

Während manche Ressourcen nur in den vier spezifischen Binomen zu finden sind beinhalten dennoch alle Karten Essen und Holz. Alle Karten haben die Chance, dass an einigen Stellen Stein, Kupfer, Kohle oder Eisen frei liegt.

Nützliche Ressourcen
Du kannst versuchen ein guter harter Arbeiter zu sein und auf einer zufälligen Karte dein glück versuchen, aber du kannst auch versuchen eine Karte generiert zu bekommen die von Anfang an wichtige freiliegende Ressourcen beinhaltet. Wie leicht auch immer du deinen Start haben willst, liegt an dir, denn du kannst die map solange neu generieren bis sie deinen "wünschen" entspricht. Nachfolgend eine Auflistung die deinen Start einfacher machen können:
 * Präsens von Eisen, Kohle und/oder Kupfer an der Oberfläche (in dieser Priorität: Eisen>Kohle>Kupfer).
 * Eine große freie Fläche oder ein großer Berg (Abhängig von deiner Strategie).
 * Ein nur kleiner Dschungel und wenig Feinde an der Oberfläche.

Dangers
On a map there will be a few dangers on the surface. There are aggressive mobs like Toadies, Froggies and Tree Keepers (they spawn when you are chopping wood, so you cannot see them to start). Additionally, you have to take care when ordering your townies to mine any material over a river. They will mine, fall and drown in the water). Many orders and stockpiles will make your townies go far from the town in order to gather supplies, leaving them prone to being killed by hostiles on the surface.  Until you can provide them with better protection (wood armor), it is best to limit the commands which draw on resources from afield.  Common townie-killers are:


 * Stockpiles for raw food and bones. (From animals that have died to other hostiles on the surface).
 * Planting too many trees/flowers which require bushes. The more you request, the further each villager will travel to gather the resource.
 * Issuing orders on the far side (from your village) of a group of hostile monsters.
 * Were-animals such as the Were-pig look like a common animal, but transform upon being attacked, and are very strong.

First priority: Building a Carpentry and Masonry
At the beginning you will need Wood and Stone to make most of the early items. They are two basic construction resources, and should always be the first thing you do upon starting a new map.

Gathering Wood
To obtain wood, choose the chop (axe) command from the bottom menu, and click an area over some trees. Note that you cannot (and probably should not) chop fruit-bearing trees by default, so look for some normal trees close to your vicinity. Your townies will run up to the trees and begin cutting, turning the trees into wood.

Gathering Stone
Take a look around your starting area and you should be able to see some grey stone in clumps. Surface stone is a lot easier to gather than underground. Select the mine (pickaxe) command from the bottom menu, and click an area over some stone. If the stone is the surface layer your townies walk upon, then you will need to right click one of the pieces of stone and select "dig a ladder". The townies will carve a ladder into the stone, which will allow them to access the stone. You will need to change the level to 0 instead of 1 before you select this stone for mining. Either use your mouse-wheel or the arrows near the mini-map in the top right of the screen.

Carpentry
Making a carpentry zone is simple. In the bottom menu choose zones then select carpentry from the new window. Click out an area where you wish the carpentry to go, making it at least 3x3 (so the plan turns green). If there are any plants, trees or hills in the way, either remove them with the bottom menu functions, or build somewhere else for now.

Now you have your carpentry zone, you need to build your first utility; the carpentry bench. To build this, in the right menu, choose utilities then carpentry bench. Make sure you place the bench in your carpentry zone. A townie will run to grab a piece of wood that you've harvested, and place the bench where you requested.

This carpentry bench can be used to create the next utility which is the wood detailer. Follow the same process as before, but request the wood detailer instead. Again place it in the carpentry zone, but this time your townies will need a piece of stone in addition to more wood. Make sure you have enough of both available if the detailer is not being constructed.

Masonry
The last part of the basic production process is the masonry. From the bottom menu again choose zones and masonry. I recommend placing this close to your existing carpentry. Inside the masonry place a mason's bench (from the right menu, utilities).

Now you have all the tools required to manufacture basic weapons, armours and walls. Later you will need other resources such as copper, coal and iron to make advanced items, but they all start with the carpentry bench, wood detailer and mason's bench.

Food
Main article: Food

In order for your townies to survive, you will need food. The easiest way to feed them is by gathering Apples and Pears from fruit trees. However this is the easiest but not the most efficient. The best early-game method is by baking.

Baking
Baking is when you make bread from flour, which is milled from wheat. To start, you'll need a bakery zone properly equipped with a baker's table and baker's oven. The last required building is a mill.

To make more advanced baked goods, you will need fruit to make apple pies or pear pies and you will need meat to make meat pies.

Farm
Main article: Planting

You can follow these steps to set up a basic wheat farm:


 * Till the land you require to be turned into a farm. Start off with a small amount, so your villagers do not die trying to gather seeds from too far away.
 * Use the right menu and select 'planting' (a wheat icon). The next menu will let you select which farm to plant. Choose wheat for now, and cover your tilled land with it.
 * Find some wild wheat on the map. It only grows on grassland, and usually can be found on low elevation levels.  Be careful not to harvest any wheat near hostiles as your townies could die.
 * Use the harvest command from the bottom menu to have it cut into wheat. The townies will head out and cut it, turn it into seeds and plant it.  (If they do not do this soon, you will want to increase the priority of Gathering and Harvesting under the priorities panel.)
 * Construct a mill using the right menu, under buildings. Townies are set to use the mill by default.

Production Menu
Main article: Production Menu

To actually keep production of flour and bread constantly going to feed your hungry townies, you'll want to enable automatic production. To do this, open up the left menu, and head to food, gathering, trees and plants. Here you will find wheat, and you'll want to increase the right number to two. This ensures townies will continually harvest wheat so you have a minimum of two.

You'll also want to tell them to automatically bake the bread, so head back two steps on the left menu, and choose baking. From here, increase the right hand value of bread to two. This will ensure that you always have two loaves of bread manufactured for eating.

At the moment, wheat is automatically turned into flour, so you do not need to set up this automatic production. To enable/disable wheat production, you have to right click on your mill and turn automatic production on or off. (On by default).

You now know the basics of food production, so why not planting some apple or pear trees, and start baking apple pies or pear pies instead? They are much more filling than boring bland bread! I highly recommend also making a small tree farm to chop wood from, to prevent your townies spawning too many tree keepers, and getting killed by surface enemies. The tree farm gives you an unlimited amount of trees.

Weapons, Armor and Soldiers
By now you will probably have lost a few villagers to surface hostiles. Luckily, most surface opponents will lose to a villager who is equipped with wooden longswords and armor.

Weapons
The simplest and most effective wooden weapon is the wooden longsword. You will already have the required carpentry bench and wood detailer, so to request a wooden longsword, enter the left menu and click on the militaries button, followed by weapons and finally wood. Click on the icon or the left plus to queue a wooden longsword. A townie will soon grab two wood and craft the longsword for you, dropping it on the floor in the carpentry.

To equip the wooden longsword, open the citizens tab at the top of your screen, and click on the hand icon (labelled "Equip a weapon"), and choose the Wooden Longsword from the list. The selected townie will run up to the longsword and equip it. The townie will then automatically use it when engaged in combat, granting him greater accuracy (atk) defense (def) and damage.

You'll notice to the right of the equip a weapon icon, there is an autoequip button. The reason you should be wary of this button is the townie will travel across the entire map if it means finding a weapon which is only slightly better. This is a great way of killing off your townies, so for now leave the autoequip button alone.

Go ahead and manufacture a longsword for each of your townies, or for better starter weapons you should be able to craft stone spears with some extra stone.

Armor
Now your townies are armed, you'll want to protect them from taking damage in the first place. This is where armor comes in. Manufactured in a similar way, request a helmet, a piece of armor, a set of pants, and a pair of boots from the left menu. You'll find them under militaries, armors, wooden set.

These are again crafted with wood, but each set requires a longer time to make than weapons due to there being four pieces. Note that if you are running out of wood, you will want to set up a tree farm in order to safely harvest the large amounts of wood required to make armor for all your townies.

Open the citizens tab again at the top of your screen, and start equipping your armor on your townies.

Soldiers
Your townies are brandishing deadly blunt longswords and impenetrable cumbersome armor, you'll want to turn at least one into a soldier. Choose a fully equipped townie in the citizens menu, and click the "convert to a soldier" button. The townie will disappear from the citizens menu, and appear on the soldiers menu. Close the citizens menu and open the soldiers menu now. You'll find it adjacent to the button for the citizens menu.

The brave soldier is now listed here, and some additional buttons can be found here in a group of four. These are:
 * Assign as a guard
 * Assign to patrol
 * Assign as supervisor
 * Add soldier to group

For now you'll want to keep your soldier(s) as the default guards. Guards wander around the town looking for hostiles to defeat. Whilst they do not leave the main town area normally, if another townie comes under attack the guard will soon head for the combat and join in the fight, hopefully saving your other townie in the process. Guards can often be far away when combat breaks out, which is why it is better to keep all your townies equipped with armor and weapons, but give the best ones to your soldiers. Don't forget to upgrade their equipment when you get the opportunity!

Hospital
It's worth noting at this point that when your townies and soldiers become injured, they will not heal their wounds. In order to recuperate, they require a hospital. Construct a hospital zone. This is all your injured townies need to heal, though to speed up recovery you can add a bed (utilities -> furniture -> bed) and a medicine cabinet (utilities -> medicine cabinet).

Attracting more townies
By now, you have probably lost quite a few villagers to brave expeditions silly mistakes. You'll want to replace your lost population, and to do so you require two things; personal rooms and a better average happiness.

Personal Rooms
A personal room is essentially a bedroom for your townies. Each personal room belongs to an individual townie, so you will need more than your current population. Currently as the game requires nothing more than the basic zone, feel free to lay multiple 3x3 personal rooms side by side in the open to cover this prerequisite. You may want to place furniture/decorations in the personal rooms later, to improve personal happiness whilst townies sleep.

Happiness
Each townie has a happiness rating. This can be viewed by hovering your mouse over a citizen or soldier in the citizen or soldier info roster. Happiness is displayed as a percentage, from 0% to 100%. As townies work their happiness reduces, but when not performing tasks or near decorations their happiness increases. When you have built additional unoccupied personal rooms, try to let your townies rest by limiting their orders.

Keeping only the automatic food production active should be enough to increase happiness so you receive more townies as immigrants. Just don't forget to equip your new townies with armor and a weapon, or build more personal rooms if you want a higher population!

Heroes/Taverns
Once you have a fairly well established town you're going to want to start exploring underground for profit and adventure!

Heroes
Heroes will explore the surface and any unexplored underground areas automatically at different rates depending on what type of hero they are and will return to town to eat, sleep, steal from you, or just generally laze about when they're hurt. You cannot directly equip items to your heroes like you can with townies, heroes instead will pick up items left on the ground and not in a stockpile or equipment rack. There are hopes that in future releases you can reward heroes with items.

Taverns
If you want heroes to show up in town you are going to have to build a tavern to attract some to stay and explore the dungeon. The amount of and different kinds of heroes you can get are determined by a combination of how many townies you have and location/availability of tavern rooms. Until you have at least 16 townies you will only be able to keep 3 heroes in your town, so you will generally want to start with at least 3 tavern rooms even though some do not require rooms.

The Dungeon
You will need access to the dungeons for your heroes to explore, which is done by simply digging a stairway down into an empty area underground. The first level is found at map level -2 with more found at regular increments all of which you have to dig down into, so you don't have to worry about your town getting in too much trouble too quickly.

Also, you may want to disable any color gathering on your stockpiles or raw materials barrels, as you will have an over-abundance of green gel once your heroes start clearing out the first level of the dungeon filled with green slimes and spiders.

Protecting your Town from the Dungeon
Sometimes heroes will attack more than they can handle, and run back to the tavern to heal. Unfortunately, any dungeon monsters they were fighting will follow them back into your town. A good way to protect your townies from almost certain death is to ensure the only route to the dungeon passes through a barracks. If you move some of your soldiers using the soldiers menu to Group 1, you can assign them to guard barracks 1, and they will idle at the first barracks zone you create. This means they will engage any monsters passing through it trying to enter the town. The barracks works like a gatehouse, keeping the monsters out. Just be sure to keep your soldiers equipment upgraded to deal with the increasing difficulty of monsters as you dig deeper.

=Mixed Map=

Please note this guide was intended for the 0.40.2 alpha version.

Clearing the Land
So, where you start will hopefully be surrounded by nice green trees. Not too close to the jungle and not too close to snow. If you are really close to either of those, it's suggested that you move the screen elsewhere. Now is a good time to pause the game with the space bar and familiarize yourself with the controls.

Once you have found a suitable (preferably somewhat flat) area to set up your Town, start clearing it! Along the bottom of the screen you will find the Orders Bar. Here, you can give orders such as Harvest, Chop and Dig. Once you click them, you can select a square area and put your Townsfolk to work. Please note you can hold down shift while selecting an area to select multiple areas. Give it a try with the chop command and get them to cut down some trees.

Now do the same but for harvest (for the fruit trees) and cut (for the bushes). Once the land is completely bare, it's time to start preparing to building!

Stockpiling
Select the stockpiling button from the bottom bar. Click the Raw Materials button on the bar that pops up, then drag a medium sized zone on the edge of your clearing. Your Townsfolk will now bring all raw materials, such as wood, stone, mud and bone back to this stockpile.

Now that we have some raw materials, it's time to start ensuring our Townsfolk do not enter hunger lock and starve.

Building Farms
To start with, we're going to build some Wheat Farms. Using the Till button in the bottom bar, till out some 3x3 zones. Some prefer to cluster them together (ie, a large 9x9 zone which contains 9 3x3 zones), and some prefer to space them out. It doesn't matter as long as you till out enough squares. For 7 Civilians, you'll only need between 3-6 3x3 zones.

Once the land is tilled, you must simply use the planting menu on the right side bar, select 'wheat', and then plant the individual rows to fill the areas. Of course, you don't need the 3x3 zones unless you are using an earlier version, where farms were buildings.

Once your farms are up, we need to build mills to grind the wheat your farms will produce into bakeable flour. From the buildings menu in the right side bar, select Mill. Place it somewhere near your farms. Notice that your Townsfolk do not automatically make it? That's because it requires stone, and you do not have any. Before we get some, however, this is a good time to introduce...

Hostiles
Take a look around the map with the arrow keys. If playing on a mixed map, you may notice any number of living entities roaming topside. There are your neutral creatures such as cows and pigs, but also there are hostiles such as froggies, yetis and snakecrabs.

While these will not actively hunt your Townsfolk, if they get too close, for whatever reason, they will start to fight. And a single unarmed Civilian is not much use against a mean spear-carrying frog. So I'll just leave them alone, and they'll leave me alone, right? Unfortunately, it doesn't always work like that.

Hostiles will kill animals, and animals drop resources such as meat and bones. Your Townsfolk have a stockpile for bones. So, they will happily run into the wilds in an attempt to pick up the bones, usually getting into a fight with the thing that killed the animal in the first place. Before you know it, your 7 civilians will be down to 3, and a big pile of bones will litter the landscape. So how can you stop this? Well, there are a few ways:
 * You can turn off the stockpile for bones. To do this, right click your raw materials stockpile and select "Disable bones". Now Townsfolk will not go actively seeking bones. However, there are two problems with this: if you order them to craft something that requires bones, they will still go and fetch them, and also animals drop meat, and once you have a raw food stockpile, they will go and fetch that, too. This is not a long-lasting solution.
 * You can quickly craft basic weapons/armor and let them defend themselves - we'll cover how to craft things later in this guide, so you can read ahead if you wish to take this route.
 * You can destroy the dropped items, such as bones and meat, by right clicking it and selecting "Destroy". This is not a great solution however, as 1) you really want the resources and 2) the destroy command will eventually be removed from the game.
 * You can attack them in-force before they start separating your Townsfolk! To do this, make sure your folk are not busy doing jobs such as cutting trees, and then find some nearby enemies. Dig/till a large square behind them (in relation to your Townsfolk, so if the enemies are west of your town, dig west of the enemies) and watch as your civilians all run over to dig. When they get close to the enemy, they will all attack them at once, and not much on the surface can stand up to 3+ civilians attacking it. If you search out all enemies on your part of the map, this can make early-game a lot easier. Once enemies are dead, they do not respawn.

Once you have dealt with the surface hostiles, it's time to get back to building your food chain.

Digging Down
Select the Dig order, find some stone (it's grey) near your clearing, and dig a single square down into it. Soon enough, you will have a small hole in the middle of your stone. Now scroll with the mouse-wheel to change the floor you are on. The one that is almost entirely green and grey is Floor 1, the floor directly below your town. If you dug down from the surface, you should see a tiny block of stone on Floor 1. Click the Mine order and click that stone, and from the surface one of your Townsfolk will mine it.

However, they can't reach the stone that they hopefully mined out of it, so you still can't build your mill. You need to craft a ladder to get down there.

Wood Crafting
In the zones menu on the bottom bar, click Carpentry. Zone out a small 5x5 area somewhere in your clearing. Now click Utilities on the right side bar, then Carpentry Bench. Place one inside your Carpentry zone, then wait for it to be made. Congratulations! You can now make basic wooden items.

You must now find some surface stone. Once you have done this, dig another hole next to your first and place any ladder (some prefer vertical, that's why you have the stone) on one hole. This will allow access to the lower floor.

Once the ladder has been built and placed in the hole, go back down to Floor 1. Mine out a medium area of the stone, then sit back and wait for your mill to be finished! Beware though, your Townies cannot use the layer above this mined stone for buildings etc., so unless you are planning on putting a floor in, use another area for your actual town if you want it safe from the beasts in the depths.

Once it is done, the red X on it will disappear and Townsfolk will start loading it with wheat. However, you cannot eat flour, and your Townspeople will likely be getting hungry soon. You need to make a Bakery, and quickly!

Stonecraft
Make a Bakery zone from the zones menu, a little bigger than the Carpentry zone. Place some Baker's Tables in it (they require wood, but the more you have, the more bread you can make at once - 2 or 3 is a good idea). Try to place some Baker's Ovens, too, and you'll be met with an error message - they require a Mason's Bench to craft, and you don't have one!

Make a Masonry zone near the Carpentry zone. They can even be touching, if you wish. Place a Mason's Bench inside, and look at the requirements for the bench.. stone, and a Stone Hammer! Looks like we have to make one of those, too!

Production Menu
Click the production menu button in the top center of the screen, then Utilities in the menu that pops up on the left side. Click the little plus to the left of the Stone hammer to instruct Townsfolk to craft one immediately. Please read the article on the production menu for more information on the specifics.

Once you've built a stone hammer, your Mason's Bench will be finished, and once that's done, you can place some Baker's Ovens in your Bakery. Once those are done, you are ready to bake some bread! Open the production menu again.

Click Food, then Baking, then put the little plus sign to the right of bread up to about 20. This will ensure your Townsfolk will continue to make bread until they have a stockpile of 20. If you have not already, go ahead and zone some raw food and prepared food stockpiles too. Or try some containers!

Walls
So, you've got your food chain set up, and your Townsfolk are in no immediate danger from hunger or the enemy. That's good. But it could be better. Select walls from the right side bar, and place either some wood or stone walls around your Carpentry, Bakery and Masonry zones. Make sure to leave gaps for doors! In order to build these walls you're going to need them to be at least two blocks high, which coincidentally is the height of a townie! After that you're going to need to build a roof for the building, this is where scaffolds comes into play. Place some scaffolding next to your walls, then build the roof, but to keep it from collapsing you have to build it from the walls, then start building in.

Building above ground and surrounding your zones with walls allows your Townsfolk to craft and make things more efficiently, and makes them happier to do so. Happiness is very important, as you'll see soon.

Doors can be found in the Furniture menu. Make sure each building has at least 1 door. If you accidentally completely walled in a building, right click a single section and select "Destroy" to remove it.

Almost done learning the basics! But I bet you are wondering how you can make these commands go quicker. Well, for that, you need fresh immigrants!

Immigration
Please check out the Townsfolk page for detailed information about increasing population, but in short, to attract more immigrants, you need: That's it! Zone some Personal Rooms from the zone menu, making each one at least 3x3. The first 7 you make will be used by your original civilians (unless some died!), so make at least 9 or 10 to start with. Don't go crazy! Expanding your housing too fast before you have enough food production is a good way to cause hunger locks and eventually starvation!
 * Empty Personal Rooms.
 * Happy Townsfolk.

Once you have enough rooms, decorate them with some Decorations. Stone statues and Potted plants are relatively easy to make. Decorations increase happiness, which attracts immigrants.

After that, give your Townsfolk a break. Let them stand around for a while. Let them eat and sleep in peace. Idling increases happiness too, and before you know it, more immigrants will be walking into your town.

So, that's it! You've mastered the basics and made a Town that can survive. At least, until a giant siege knocks it flat. But don't worry about that for now, just enjoy your Town!

But you aren't done yet. Try building a kitchen. Or mine for some iron! Or go fight in the dungeon. Or build bridges and wipe out the other side of the island! Farm and then butcher some cows! Farm mushrooms! Despite being an early build, there's quite a lot to do.