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Orders, Buildings, Items(Menu), Item and Place, Stockpiles, Zones


Crafted Materials, Decorative, Furniture, ITEs, Military, Food, Utils, Raw Materials

Living Things

Citizens, Soldiers, Animals, Enemies


Food production, Crafting? Military?


Version History, Upcoming Features, Developers, Bugs


Custom buildings!

Below is a list of upcoming features for Towns.

Version 0.46Edit

Added New Hero: Vechsian Trap Setter

Added New Mob: "Fwap a durp"

Added New Item: The Blaster

Version 0.40Edit

Add: Hero system. first implementation of the hero system.

Version 0.39Edit

Add: Containers to store multiple goods and materials in one tile

Add: Biomes, desert, snow, swamp, mixed, normal map

Add: Expandable zones. Allows to increase the size of an existing zone out of its walls

Add: Tutorial missions are now available

Add: Auto-equip button

Change: Item statistics generating. Now the statistics of the items are randomly generated. Created weapons can became Epic (they have a name)

Change: Generation and growth of trees. It will depends mainly on the biome.

Change: When soldiers and civs will go to the hospital, they will try to avoid carrying monsters and even (maybe) require help [1]

Fix: Production system is slowing down the game when a lot of automatic queues are set in the production panel

Fix: fix with "remove bridge" and other remove orders to ensure that only civilians on the right area can perform an order for that area.